Best Card Counting System For Blackjack
By There is no such thing as a “best” Obviously, the answer to this question is not as easy as it appears. Several approaches have been used in the past to evaluate card counting systems. One analytical approach is the calculation of several performance parameters (e.g., playing, betting, and insurance efficiencies). The results are then used to approximate the potential of one system over another. Another approach that is used is to simulate each system against typical game conditions on a high speed computer. Simulations can provide an accurate real-world estimate of the advantages and win-rates that are possible in playing a particular system.
However, the problem with coming up with a ‘best’ card counting system. Instead of a single-level ‘unbalanced’ count you could assign more accurate point values to each card and determine true counts by the exact number of decks or cards remaining. You could improve ‘playing’ efficiency by assigning a ‘zero’ to the Ace and side counting each of them. You could also side count other cards such as 7s, 8s, and 9s thus improving your play against specific hands. You could also incorporate play variations (changes to basic strategy) based on specific counts by remembering ‘every’ index number for ‘every’ play possible. To improve the accuracy of your insurance decisions you could also keep a separate count of all the tens in the deck or shoe. Of course, you don’t want to forget all the ‘practical’ advice each system offers in regard to betting, playing, camouflage, and other tips and tricks of the trade.
- KO Counting System: This system works like Hi-Lo, with an extra feature involving the insurance against dealer blackjack bet. It counts cards two through seven as +1, eight and nine as neutral and 10 through ace as -1. You should increase your bet at +2 or more (based on the true count).
- The KO system is a good card counting system, however, it can be tough to determine which method is best. All card counting systems have their strengths and weaknesses. We can tell you that there are some variants out there that are more accurate than the knockout system. However, these systems.
Cards of value between 2 and 7 are counted as +1. 10 and ace cards are counted as -1. Other cards require no count. The simplicity of the REKO system makes it ideal for multi-deck games and the more decks are used in a game, the more powerful the system becomes. KISS Blackjack Card Counting Systems. If you’re on the prowl for a blackjack card counting system, it’s worth considering the KISS systems. One of the nice things about these systems is that you don’t have to use a running count. If you’ve studied any other card counting system and are not a fan of needing to do division to calculate a.
I believe the above comment was one of the most important suggestions ever made about card counting. Griffin suggested that it may be better to keep your base count simple to allow your brain the ability to perform other tasks and to utilize other sources of information. These other sources of information can often improve the potential of a single-level count over an advanced 2- or 3-level count that doesn’t use this information. This information includes side counts, shuffle tracking, ace location strategies, key card techniques, and dealer errors. My own experience at card counting has shown that Griffin was probably right.
Human error is another reason to keep it simple. The most advanced card counting system may be one that perfectly balances theoretical power and your human ability to execute it accurately.
ADDITIONAL RESEARCH
Best Card Counting System For Blackjack Machines
How To Count Cards For Blackjack
- The”Best” Card Counting System: A Comparison of the Top 100 by Copyright © 1994 – 2020 All Rights Reserved
FAQ 11: Originally published in Volume 6 Issue 4 of Blackjack Review Magazine
RETURN NEXT FAQ↑1 A single-level count assigns point values in such a manner that the non-zero point values are the same in absolute value, namely +1 or -1. The single-level Hi-Lo count, for example, assigns 2 – 6 as +1, 7 – 9 as 0, and Tens and Aces as -1.